
Jun Dev Log — You Only Get What You Train
Three things shipped this month for Ego Lifting Simulator: muscle growth driven by what you actually train, a stamina effect, and character selection.
Development logs, lessons, and behind-the-scenes notes from my indie game projects.

Three things shipped this month for Ego Lifting Simulator: muscle growth driven by what you actually train, a stamina effect, and character selection.

450 copies, $1,500 gross. Not a success story — but it cost me enough to be worth writing down what it taught me.
How I built a Blender character pipeline from scratch — low poly base, shape keys for muscle growth, inner lines, per-muscle flush effect, and facial expressions — for Ego Lifting Simulator.