
Jun Dev Log — You Only Get What You Train
Three things shipped this month for Ego Lifting Simulator: muscle growth driven by what you actually train, a stamina effect, and character selection.
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Three things shipped this month for Ego Lifting Simulator: muscle growth driven by what you actually train, a stamina effect, and character selection.

450 copies, $1,500 gross. Not a success story — but it cost me enough to be worth writing down what it taught me.
How I built a Blender character pipeline from scratch — low poly base, shape keys for muscle growth, inner lines, per-muscle flush effect, and facial expressions — for Ego Lifting Simulator.
Dumbbell Curl, Military Squat, Bench Press, and Pull-Up are in. They are physics-driven, with failure states coming next.

A reflection on my first 6 months of full-time indie game development, sharing my routine and lessons learned.



